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Showing posts with label audio. Show all posts
Showing posts with label audio. Show all posts

Sunday, May 11, 2014

Gaming Music Update

I've updated my music organization schema! I also developed an Excel spreadsheet to help me more easily and consistently tag the MP3 files in my collection, for later searching and reference:

https://drive.google.com/file/d/0B5aCjfAHYXoQYWk5YUhlN2tlTEk/edit?usp=sharing

(note: you will need to allow macros for this to run)

Here are the categories I use - you can modify or add your own if you download the spreadsheet:

Genre
fantasy
future
historical
horror
investigative
modern
pulp/steampunk
scifi
superhero
western


Dresden Files
Club
Dreaming
Nevernever
Summer Court
Winter Court

Locations
bar
boat
camping
castle
city
desert
dock
factory
ocean
outdoors
pub
ruin
rural
ship
snow
space
spaceship
suburban
tavern
urban
vehicle


Source
abyssal
alien
angelic
animal
beast
cars
demonic
magic
monster
people
pirate
radio
water
weather
wildlife


Type
action
adventure
ambient
chase
combat
crowd
environmental
espionage
long track
military
nautical
pastoral
quiet builds
recreation
religious
social
tribal
warfare


Modifiers
dark
dreamscape
dreary
ethereal
gothy
hard
indie
jazzy
lively
lowlife
magic
melodious
music
new age
otherworlds
quiet
romantic
sinister
soft
somber
spooky
storm
tense
windy

Friday, November 22, 2013

Gaming Music Organization

I've collected a fair bit of gaming music, to provide ambiance and mood depending on the game I run. I'm not always using my laptop, so I have a number of playlists on an old iPhone-cum-iTouch. I've included movie soundtracks, Celtic music, electronic music, popular tunes, and RPG Background Loops from Plate Mail Games (who is running a followup KickStarter to produce more gaming music and sound effects).

I'm working on just how to sort the tunes. Here are the general categories I use:

Fantasy:
  • Chase
  • Conflict
  • Ethereal
  • Long Tracks
  • Pastoral
  • Quiet
  • Quiet Builds
  • Romantic
  • Sinister
  • Sneaky
  • Somber
  • Spooky
  • Tavern
  • Temple
  • Tense
  • Tribal

Dresden Files:
  • Action
  • Ambient
  • Club
  • Dreaming
  • Goth
  • Hard
  • Indie
  • Jazz Club
  • Lowlife
  • Nevernever
  • Ocean
  • Quiet
  • Quiet Builds
  • Radio
  • Religious
  • Spooky
  • Summer Court
  • Winter Court
  • various cultural subgroups
Background Loops:
  • Environmental
  • Fantasy
  • Historical
  • Horror
  • Modern
  • Ocean
  • Otherworlds
  • Outdoor
  • Pulp and SteamPunk
  • Sci Fi
  • Social
  • Supers
Soundtracks:
  • Dreamscape
  • Fantasy
  • Horror
  • Modern
  • New Age
  • Sci Fi
How would/do you organize any gaming music you might use in your RPGs? Please take my survey below:

Tuesday, October 29, 2013

Gaming Music

I'm setting up my playlist for my tremulus game, using softrope, a sound mixer designed for gaming application. I'm getting to use many of the sound files I got from the Plate Mail Games Kickstarter. These background loops are about ten minutes long, set up to repeat seamlessly, and cover a wide variety of gaming soundtrack needs!

This thread about how to set up playlists in softrope happens to also include some other good links to gaming soundtrack resources: http://rpggeek.com/thread/657940/using-softrope-for-music-in-rpgs
Note: for the NWN community pack, you can batch rename .bmu files to .mp3 with no problem. So glad I found the DOS command for that!