I am attempting to syncretize a collection of GM touchpoints from my collection of RPGs and gaming articles. There are so many good resources out there, and I feel I'm swimming in a sea filled with numerous currents, pulled in many directions. I'm hoping to compile a guidance document to bolster my gaming.
This is probably just a fraction of the potential best practices to be gleaned from these games or resources, and I certainly have more items that I could trawl for gems. Some of these do have some bearing on the rules or character creation, it is true, but my ideal is to have a system-neutral skeleton that works for me.
System | Technique | Notes |
At any time, if any person involved in the game becomes uncomfortable, they can tap or pick up the X card and the thing in progress will stop – no questions asked, no explanations required. | ||
Dread
| The Tower | Provide a player with a graceful way out of a game; provide a benefit to the players remaining |
Apocalypse World (and other *World offerings)
|
Fronts, PC-NPC-PC Triangles; Countdown clock; streamlined character sheet
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Generate conflict between PCs; get characters up and running quickly
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Fate
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Aspects, Compels
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Punch the player in the Aspects
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Lazy Dungeon Master
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Numerous shortcuts
| |
3-Line NPCs
|
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Introduce an NPC Every Session
Whack an NPC Every Session
Think Like/Portray/Impersonate the NPC
Crunch Out NPCs While You GM (using a standard array of stat bonuses)
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3x3 Method
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Relationship Mapping
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Location Description Template
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important "clue" elements in each list could be highlighted
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How to build a Villain, by Jim Butcher
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Villains need: a Motivation, some Power, some Admirable Qualities, and Individuality
| |
Jim Butcher’s Writing Advice
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Character Development: Exaggeration, Exotic position, Introduction, CHARACTERISTIC ENTRY ACTION, Verisimilitude, Tags, Traits
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Three Clue Rule
| Permissive Clue Finding | |
GUMSHOE
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Automatic clues; spend for better clues; Drives
| |
Hamlet’s Hit Points
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Tracking story beats
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Stealing Cthulhu
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Switching up tropes, monsters, and motivations
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